The learning environment of 2032 is flexible, modular and deeply enriched by XR technologies. Learning takes place in hybrid settings where physical and digital worlds merge seamlessly. XR enables the simulation of real-world practice, facilitates global social interaction, and makes education more personalized and effective. This knowledge product outlines how this future will take shape, which preconditions are required, and what it might look like in practice.
What
A vision document on the role of XR in tomorrow’s learning environment, including preconditions, applications and governance.
For whom
For professionals in vocational (mbo), applied sciences (hbo) and research universities (wo) who are involved in education innovation with technology: innovation coordinators, policy officers, teachers, institutional leaders, IT/information managers, staff at Centers for Teaching & Learning (CTL), and EdTech partners.
Type of knowledge product
Vision document
Summary
This 2032 future scenario centers on a hybrid, modular learning environment in which XR plays a pivotal role. XR makes it possible to gain hands-on practice experiences in a safe, controlled and adaptive manner. Learning becomes more flexible, more personalized and less bound to a specific location. Devices are integrated with learning management systems, providing real-time insight into learning outcomes. XR is deployed not only as a learning tool but also as a social connectivity layer. Institutions operate on an open and shared infrastructure and adhere to a national quality framework that safeguards aspects as technique, content and public values such as privacy and accessibility. Professionals utilise a shared knowledge infrastructure and active communities for support and knowledge exchange. Collaboration with the private sector and government is more in balance and rests on clear mutual agreements.