What
Knowledge product on the potential and applications of XR in secondary and higher education
For whom
For education professionals in vocational (mbo), applied sciences (hbo), and academic (wo) education working on innovation: teachers, policy officers, institutional leaders, CTL staff, IT/information managers, and EdTech partners.
Type of knowledge product
Informative flyer with practical examples and community guidance
Summary
XR is a collective term for technologies such as VR, AR, MR, and immersive rooms. These technologies enable learning experiences that merge theory and practice. For educators, this means offering safe environments to practice with instant feedback. For learners, it means more motivated, effective, and realistic learning. For policymakers and the sector, XR offers a strategic tool to improve learning outcomes and align with professional practice. This knowledge product explores XR through different lenses – from teachers and learners to policymakers and the broader education sector.