The added value of Extended Reality (XR) 

Providing the best possible education to learners in tertiary education – that is the goal. XR is a powerful tool in achieving this. XR technologies bridge the gap between theory and practice, making learning more interactive, engaging, and effective. This knowledge product explains what XR is, what it enables, and how educational professionals can start using it.

25 June 2025 1 min

What

Knowledge product on the potential and applications of XR in secondary and higher education

For whom

For education professionals in vocational (mbo), applied sciences (hbo), and academic (wo) education working on innovation: teachers, policy officers, institutional leaders, CTL staff, IT/information managers, and EdTech partners. 

Type of knowledge product

Informative flyer with practical examples and community guidance 

Summary

XR is a collective term for technologies such as VR, AR, MR, and immersive rooms. These technologies enable learning experiences that merge theory and practice. For educators, this means offering safe environments to practice with instant feedback. For learners, it means more motivated, effective, and realistic learning. For policymakers and the sector, XR offers a strategic tool to improve learning outcomes and align with professional practice. This knowledge product explores XR through different lenses – from teachers and learners to policymakers and the broader education sector. 

Download the flyer